What to play after R.E.P.O.
Your group finished looting and screaming. Here is where the same chaotic co-op energy lives next.

So R.E.P.O. happened to your friend group. The pattern from here is familiar: two or three weeks of nightly extraction runs, a highlight reel of dropped pianos, and then the slow realisation that you've seen most of what the maps can throw at you. The group doesn't want to stop playing together — it wants the next thing.
What made R.E.P.O. work is specific enough to search for: physics that betray you, horror that turns into comedy, and teamwork that collapses under pressure. Here's where each of those threads leads.
If the physics chaos was the point
Half of R.E.P.O.'s comedy is objects behaving lawfully in unlawful situations. If your group's best moments involved a grandfather clock and a staircase, prioritise games where the simulation itself is the antagonist — clumsy carrying, fragile cargo, ragdoll consequences.
If the horror was the point
For groups that stayed for the dread rather than the slapstick, the genre's deep end is welcoming and mostly very cheap:
Phasmophobia
Phasmophobia remains the gold standard for methodical, tension-first co-op — less running and screaming, more whispering into a spirit box while something breathes behind you. DEVOUR is the opposite dial: pure escalating panic in twenty-minute rounds.
DEVOUR
If you just want more rooms
Escape the Backrooms scratches the exploration itch — the same "we should not be here" energy, stretched across level after level of liminal architecture. It's also mid-breakout right now, so lobbies are full.
The full list, with per-game reasoning, lives here:
Collection
Games like R.E.P.O.
5 games · Co-op · Chaos · Horror
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One honest note: nothing on this list is R.E.P.O. Each game captures one of its threads, not the whole braid — which is exactly why the original broke out in the first place.
Games from this article
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